Intellect Penalty

In Flesh and Blood, you draw cards at the end of your turn until you have a number of cards in hand equal to the intellect of your hero. Most heroes have 4 intellect, meaning that you draw cards until you have four cards.

This means that you ideally want to use all your cards, since any card left in the hand at the end of your turn leads to you drawing fewer cards.

If you have cards in your hand at the end of your turn (and you are not able or willing to put it in your arsenal), this is typically referred to as “intellect penalty” or “IP” for short.

In many cases this happens because you are not able to play the card on your own turn due to lack of resources, actions points, or simply because it is a card that cannot be played on your turn, such as a block card or a defense reaction.